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Virtual Production Stage Operator
I started with the opening of Studio X in May of 2023 as its first VP Operator; responsible for running the full production process from pre-vis and design, to shoot day operation. I was responsible for two multi-node systems: one 50ft diameter volume and another 20ft square volume that are used for medical education content, marketing assets, live events, and interactive tours.
Running Unreal Engine and Pixera for 3D and 2D content.
Setup and operating of motion capture systems including Mo-Sys, Optitrack, HTC Vive, and ZED.
Environment and lighting design in Unreal Engine 5
animation and retargeting of mocap data
3D scanning and photogrammetry in medical applications and environment/backplate capture
Applying my industrial design and architectural background to the development of interactive and immersive holodeck experiences. Using motion tracking hardware and UE Blueprints to bring the work of visual designers to life.